A live browser arena

Outgrow every
rival on the board.

Two AI rivals hunt the same board you do. Pick a color, grow fast, and don't be the one who becomes the next meal.

Rivals alive2 hunting
Board20 × 20
Scroll
20×20 board 3 snakes, one arena 6 signature colors 0 installs required

Opponent AI

Rivals that actually hunt.

Two computer-controlled snakes share your board. Each one reads the grid every tick, dodges the walls and bodies in its way, and beelines for whichever fruit is closest — so the danger never stops adapting.

Risk & reward

Every death feeds the board.

Corner a rival — or get cornered yourself — and the loser's body scatters across the grid as fresh fruit. Nothing is wasted. The board just keeps getting hungrier.

becomes

Any device

Keys, taps, or a swipe.

Steer with arrow keys or WASD at a desk, swipe the board on your phone, or tap the on-screen d-pad. The same match, wherever you're playing it.

↑Keyboard
Swipe
Tap

Make it yours

Six colors. One glow that's yours.

Pick a hue before you drop onto the board — it's how you'll spot yourself among the rivals at a glance. Your choice carries straight down to the match below.

This is you.

The real thing

Now you try.

No install, no account, no loading screen. Just you, two rivals, and a board that doesn't wait.

Interactive snake battle: pick your snake's color, then steer with arrow keys, WASD, swipes, or on-screen buttons to eat fruit, grow, and avoid crashing. Two computer-controlled rival snakes compete on the same board, and any snake that dies leaves its body behind as fruit.

Pick your snake's color

Two rivals are waiting on the board.

Arrow keys, WASD, swipe on the board, or the buttons above steer your snake. Hit anyone's body (even your own) and only you go down — meet head-on and you both go down.

Your color choice from above is already loaded in. Hit Start battle whenever you're ready.

Under the hood

The arena, by the numbers.

Board
20 × 20 cells
Rendered on canvas, redrawn every frame
Tick speed
140ms → 80ms
Speeds up every time you eat
Rivals
2 AI opponents
Independent pathing, every tick
Colors
6 signature hues
Pick one before you drop in
Respawn
3 seconds
Rivals return to the board — you don't
Collisions
Head-on = both down
Everything else, only you fall

Your board is waiting.

Two rivals are already circling it.

Play now